I Dont Know Why I Love You, But I Do Being the True Confessions of Matt DIsraeli Brooker |
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I suppose it all started at Ed Pinsents panel on creativity at Caption96
[an annual small-press convention in Oxford, UKed.] during a discussion on the effect of the quality of work on creative block (i.e., if you feel your work is bad youll be more prone to block up), I asked whether anyone else ever found their own work to be more likeable than good. Ed, rather sensibly wanting to avoid the whole business of defining quality, rapidly steered the conversation elsewhere and that, so I thought was that. But then a few weeks ago Fiona Clements [one half of the current Contents editorial teamed.] rang me to ask if Id like to write an article explaining what I meant in more detail, and now the deadline is approaching...Ive never had any trouble admitting that I like comics which are no good. There are also comics which I know to be good, which I dont enjoy. If were to explore this, first of all, we have to set our definitions: words such as Good or Quality are notoriously difficult to define. In the examples given here, Ive tried to pick works which are: a) well crafted; and b) generally considered to be worthwhile. I hope that that way, if you disagree with any of my choices, you can at least see that there is an argument for placing them in that category.
So, how to proceed? Ill first give two examples, one of a good comic I dont like, and one of a bad comic that I do. Ill then show the factors that contribute to Charm (or the lack of it), and finish by seeing if I can apply these to my examples to explain my reactions to them.
Take the Hernandez Brothers Love and Rocketsif you were asking me to recommend ten of the worlds best comics, then this would be near the top. Ive read numerous favourable reviews of L&R over the years, and have to agree with all of thembut unfortunately, when reading it, I only seem to be able to appreciate it as a kind of technical exercise; Fiona Jerome wrote that it opens up to me worlds of experience that are at once troubling and exciting... it pulls off the trick of emotional authenticity (Note 1), yet for me it remains opaquelike the joke you just dont get.
Illo #1: by Jaime Hernandez
From Love and Rockets 15
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If Love and Rockets is loved by one and all, then the opposite is true of my second example, Moebius and Stan Lees Silver Surfer (Note 2). Here is a truly despicable comicMoebius fans found the very concept an embarrassment, the Surfer fans hated its poncy, over-hyped artwork. It was ponderous and pretentious, and never available in a decent editionyou had to choose between the ultra-cheapo newsprint version where half the linework didnt print or the obscenely expensive hardback edition where the colours became offensively intense because they printed it on glossy paper. Who could possibly love such a cynical attempt to exploit two readerships similtaneously?
Ahem.
Illo #2: by Stan Lee and Moebius
Ahem, indeed
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The element Im trying to isolate is one that you could call Charm. Its the quality which makes you really like a comic regardless of whether you think its any good or not. This isnt to say that good comics cant be charming tooin fact I must point out that the comics I use as examples arent being singled out or assumed to be bad. Ive just used what I hope will be the most widely known examples (given my own conservative reading list) for each ease.
1: Nostalgia
Most of us have at least one special comic which is either part of our fond childhood memories, or associated with that Road to Damascus moment when we realised just what a powerful medium this could be.
Years later, on re-reading these treasures, we may well find that theyre not the works of genius we first took them for, but somehow, that old glow never quite leaves them. This effect can also apply to a really good pastiche (see next paragraph).
2: Reader Naivete
When creators borrow a concept unfamiliar to their readers from another source, the resulting comic will appear more innovative and original than it actually is. This may be deliberate on the part of the author, or it may be the result of unexpected ignorance on the part of the readership. Example: Watchmenin creating the character Dr. Manhattan, who experiences every moment of his life simultaneously, Alan Moore adapted concepts invented by Kurt Vonnegut in his novels Slaughterhouse 5 and The Sirens of Titan.
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Illo #3: by Alan Moore and Dave Gibbons
Dr. Manhattan from Watchmen.(An excellent example of both the previous criteria working in favour of a comic is another Alan Moore series, this time for Image: 1963. Intended as a homage to the original Marvel comics, a large proportion of the readership were attracted by nostalgiahowever, a substantial proportion of buyers were young readers, who, ignorant of the pastiche element, treated the whole exercise as an exciting new approach to comics!)
3: Concurrence of interest
This sounds rather obvious: the subject matter of a comic has to coincide with the interests of the reader in order for them to enjoy it. This is one of the major factors in the marketing of comics. but the extent to which it influences the reader depends upon the nature of the market. For example, any publisher wishing to launch a new superhero comic faces a market so saturated that the subject matter itself will not automatically guarantee salesMarvel felt they had to use Big Name artists such as Jim Lee on the re-launch of their line in order to attract readers. On the other hand, consider the fad for the Teenage Mutant Ninja Turtles a few years ago; because of their great popularity, and the fact that the market was a captive one, even uninspired licensed products based on the characters would sell well.
Such crude devices tend to work best with a younger audience, who tend to make judgements using narrower or more simplistic criteriaconsider Image Comics, which often subjugate plot and even storytelling to the portrayal of whirlwind action and brutal fight sequences. Though these are considered faults by many comics readers, it is easy to see how they would strike a chord with a readership familiar with current video games. The lesson seems to be that even poor work will sell for a time, regardless of quality, if it follows a popular trend.
4: Shared Experience
Where the theme or contents of a comic reflect the life of the reader, for example Peter Bagges humour or Chester Browns Playboy stories (if youre a man!).
Conversely, if you dont have this experience, this effect can diminish enjoyment of the comic.
5: Idiosyncracy (Good)
The main value of certain works is the novelty of the thought processes of the mind behind them; the work of Dan Clowes and our own Martin Hand spring to mind. In Martins work, the pages are filled with a grid of front-on head-shots; drawing is simplified, plot is thin, story sometimes non-existentdialogue from panel to panel can be non sequitur and occasionally fails to make sense at all. Yet in spite of breaking all the rules, Martins work has a deranged brilliance.
Illo #4: by Martin Hand
Idiosyncratic enough for you?
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This example also highlights the problems of defining this category, as, like humour, its impossible to explain or quantify to someone who doesnt get it.
6: Idiosyncracy (Bad)
This one is easier to quantifyin fact Comics Forum has devoted a number of articles to this sort of comic over the last few issues.
[Our department called What Where They Thinking?, which will be appearing here in the next issue ed.] It is the comic which is so bad its brilliantdue either to a staggeringly asinine basic premise, inept execution, or often a combination of both. One feature of these comics is that they are often better described than read; I have great fondness for the idea of Neutro, a comic in which the main characters spend all their time discussing what a giant robot might do, if it had a brain.I have never actually read Neutro, and suspect I might be very disappointed if I ever did, but over the years Ive had hours of fun explaining the concept to my friends. This category is really only good for one thinghumoureven if the creators of the comics never had that in mind. There should be a heroic quality to their failure; the higher they aim, and the lower they fall, the better.
7: Half and Halfs
Comics where failure of one part of the exercise can be forgiven by superlative quality
in another. Peter Milligans mini-series Skreemer, for
example, is a case where an excellent script carries the rather rushed artwork of Brett
Ewins and Steve Dillon. Conversely, I doubt if many people have ever bought Moebius
work on the strength of the scripting.
8: Novelty
Any work which appears to be dramatically original (see Reader Naivete) has
the power to excite, and may even begin new styles or fashions in comics. Such work will
occasionally have staying power, but more often either becomes seen in context in the
development of comics (as with the invention of chiaroscuro comics by Frank
Miller in Sin City (Note 3), or quickly becomes dated (Simon Bisley).
So, after all this, are there any conclusions to be drawn? Whilst writing this
Ive managed to quantify my own reactions to the two pieces of work above. With Love and Rockets, for example, the problem could be defined as
reverse Shared Experiencein the sense that I find the behaviour of real
people often difficult to interpret, I therefore miss the nuances of the Hernandez
Brothers finely drawn characters. Similarly, why like the Silver
Surfer? For me its a kind of Half and Half as Moebius can do no
wrong (bit of Nostalgia there too). As for Stan Lees
scriptpossibly because the first Marvel comics I ever read were reprints of his and
John Buscemas Silver Surfer in TV21, I always
thought of Stan The Man as the Shakespeare of Corna writer unafraid to ask the
fundamental questions about the nature of good and evil in the soul of mankind, a writer
unafraid to answer them by staging a fight between a bloke on a surfboard and a three
hundred foot giant in a purple skirt. For me, Stan is right on the fine dividing line
between Idiosycracy (Good) and Idiosyncracy (Bad), and the fact
that Marvel chose to publish this surrealist document for just 80p an issue makes it
irresistible.
I hope these criteria may be of use in helping to understand the strange choices that
others make in putting together their collections. Most importantly, I hope that
youll write in to Comics Forum with your own opinions on
this subject.
Notes:
(1) The Panelhouse No 5. - Return to paragraph.
(2) In answer to the Crimson Tide question (who did the best Silver Surfer, Jack Kirby or Moebius?)John Buscema, of course! - Return to paragraph.
(3) Im not here suggesting that Frank Miller himself ever claimed such a thing, but for a while it was impossible for artists such as Paul Grist to work in their normal style without being accused by some know-nothing of copying Sin City. A similar tale could be told of Dave Gibbons use of the 9-panel grid in Watchmen. - Return to paragraph.
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